Recently, Broadsword did a livestream, with Eric Musco playing on the PTS server showing off the two new difficulty modes coming in Masters of the Force. I had some free time, so I was able to watch it live, and even got a few questions answered I had about them, which was nice. I did speak on this in my last SWTOR post, and I'd be lying if I said my excitement levels haven't increased since then.
The biggest thing that I noticed during the livestream was the XP changes. When it was mentioned they were lowering the XP requirements, I had assumed it would be quite small nerf, but now that I've seen it, it's actually a significant nerf to the point that it looked to me like vanilla rates, or at least very close to it. Granted, we only saw the starter planet, and I don't have plans to download PTS and try it myself, but it's definitely significantly slower, and that was only in the Veteran difficulty, the harder Master difficulty lowers it even more!
This change alone has me hugely excited, on live SWTOR I play the game in a specific way that makes it harder for myself and slows the XP down. I don't use the XP boosts that the game loves to throw at you, I use a white acute module if I have one, I'll use worse gear on purpose, I keep companions locked to their default roles, I tend to keep my characters to their original advanced class options at creation and I almost always do every quest available. Still, I'll usually be level 80 before I finished the base vanilla stories due to how fast the XP is. So seeing someone playing the game in 2026, doing every quest and still barely being at the level required, or even under the level required has given me a sense of excitement for this game I haven't had for quite a long time, it's like this system was designed exactly for me! I truly hope the XP is slow enough that you can almost follow the original levelling curve again, and be level 50 at/around Corellia, as originally designed. We will have to see though.
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| Notice how Musco is only level 7, but has Kaliyo. |
They did also mention they are planning to do a ventures focused livestream in the near future, so that'll be interesting to see, but for me, I am more than happy with the basic difficulty toggles. I can't see myself ever playing on the basic story difficulty again beyond specific scenarios like Galactic Season farming. I'll definitely make some ventures characters for sure, but any sort of reward incentive is just a bonus at this point for me.
I really am happy that Broadsword is addressing these sorts of changes, and giving options to slow the game down, and make it more difficult. I never really expected them to ever do this sort of thing, as SWTOR's community has always felt so heavily skewed towards that fast & easy sort of design, with huge pushback to any sort of recent change in the opposite direction (I still remember how mad people were when they added credit costs to quick travel again).
I may write a separate blog post at some point writing why I prefer this sort of slower design in MMORPGs, but I personally think that having friction and barriers, and overcoming them is the core of what makes video games fun. I suppose it's similar to the mentality between WoW classic players and WoW retail players, they want different things at the end of the day. I've just always felt that for SWTOR, the players that lean onto the classic side are a massive minority, but maybe it's a larger minority than I thought considering the upcoming changes here. I'd love to see them go even further and add training requirements/costs back to trainers, unlocking taxis again and unlocking sprint again, but I'll take what I can get at this point.



